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  • Top Players Weigh In On The Good And Bad Of Destiny 2 PvP
  • Destiny PvP has always been where I look to more deeply understand the mechanics underpinning the game. When I look at Destiny 2’s overhauled PvP, I see a game that’s more grounded and balanced than its predecessor, but also one that’s arguably less exciting on a moment-to-moment basis.

    About a year ago, I reached out to four well-known Destiny players to get their thoughts for an article I was writing about the state of the first game’s competitive Crucible. I hit up Stefan “Datto” Jonke, a YouTuber who focuses mostly on PvE but knows his way around a Crucible map; Ari “TripleWreck” Smith, a streamer who focuses mostly on PvP; SirDimetrious, a skilled competitive player who puts out regular videos reviewing specific guns, gear, and subclasses; and Christian “Mr. Fruit” Miller, who jovially makes videos about his favorite gear but isn’t afraid to try out a terrible gun just to see if he can make it work for him.

    It’s been a year, and a lot has changed. Destiny 2 has been out for a month, and the Crucible has undergone a substantial overhaul. I decided to email the same four players a year later and ask their thoughts on the new game: what do they think of the biggest changes Bungie has made? Which guns were best and which needed help? And where did they see things going from here?

    Their responses largely lined up with my own feelings, that the sequel is struggling to find a balance between hardcore players (which each of these four guys undoubtedly is) and more casual folks who just want to relax and have fun. With their intimate knowledge of the ins and outs of the Crucible, they were also able to illuminate some of the specific highs and lows of competing in Destiny 2.

    Destiny 2 PvP differs from its predecessor in several significant ways. All matches now take place between teams of four, smaller than the first game’s default team size of six. It takes more bullets to take down an opponent, which means that teams are more likely to stick together and “teamshot” players on the other team. Guns no longer drop with random perks, removing the notion of a dominant “god roll” gun; if someone kills you with a particular weapon, you know exactly which perks they had access to. And Bungie has overhauled the way players equip weapons, moving one-hit-killers like sniper rifles and shotguns out of regular rotation and into the limited-ammo “power weapon” slot, which greatly reduces the number of snazzy one-hit-kill options available to a player at any given moment.


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