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  • More Destiny 2 Bugs Have the Community up in Arms Again
  • In patch 7.3.5, we finally get the much requested zone scaling for old leveling zones. Scaling worked out really well in Legion, and World of Warcraft will be applying the same technology to the older world as well. However, there are some caveats, and it’s not completely open scaling like the Broken Isles zones.

    The gist of the matter is that you can spend these level ranges in these respective areas:

    Starting zones: levels 1-10 (Wowhead commenters note that it actually scales 1-20, despite the map stating 1-10)

    Classic zones: 10-60

    Outland and Northrend zones: 58-80

    Cataclysm and Pandaria zones: 80-90

    Draenor zones: level 90-100

    However, it’s not quite as simple as taking your new Blood Elf immediately to Badlands upon leaving the starting zone at level 10. Each zone has a certain minimum level to start, and they’re all (somewhat) close to the zones’ required levels now. That said, the only cap is the 60/80/90 expansion threshold, and the main benefit of the scaling is that you won’t out-level any area until you hit those thresholds. Because we’ve always been able to go to Hellfire Peninsula at level 58 and the two Northrend starting zones at 68, there’s a bit of overlap between expansions at 58-60 that gives us amusing situations like this post on Reddit.

    How it works

    To get started, you can either pick up a breadcrumb quest from the various Command Boards in major cities and choose from three zone options, or you can look at the map and just… pick a zone! There also appear to be Hero’s Call Boards with your next options in the zones as well, such as this one in Loch Modan. It’s worth noting, the Command Boards will change slightly depending on which city or continent you’re in. On my level-38 character, my options in Stormwind were Western Plaguelands, The Hinterlands, or Feralas, but when I traveled to Darnassus, I received Desolace as an option instead of The Hinterlands.

    Beyond the zone scaling, other changes for leveling were also introduced:

    Quest rewards also scale with level, though that was probably a given.

    The total experience required to level has been increased, and dungeons are a bit harder.

    To be fair, it was almost a joke that DPS players could run dungeons by themselves with no tank or healer.
    For random dungeons from 58-80 and 80-90, each expansion is a separate queue.

    E.g., if you want to queue for random dungeons you have to choose either Burning Crusade or Wrath, rather than both.

    According to Reddit, levels 1-60 now require “roughly 69.8% more experience,” world mobs are stronger, and heirlooms are weaker than on live.

    For Loremaster aficionados, the achievements no longer require a certain number of quests to complete but rather individual story chapters like those that started with Mists of Pandaria Loremaster.

    Most people these days will level up just through dungeons since they’re relatively quick. But for those who want to experience the lore and questing areas, they’re often shortchanged. As one Wowhead commenter so perfectly phrased it, “Right now leveling is like reading the first 4 pages of every book in the library.” To experience the full story of a zone right now, you have to stay and do quests long after they turn gray and stop giving any experience. Zone scaling does away with that problem.

    Source:http://www.itemrock.com/.

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