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  • Destiny Gets Inspiration from World of Warcraft
  • In a recent interview from Glixel with Destiny 2’s Game Director Luke Smith, the question arose about what was brought over from his experience playing WoW. Luke focuses on the feeling that he got when he saw how players interacted as a team and how the group dynamics affected the ultimate outcome of the raid.

    “I think it’s really about translation. Taking a raid from a non-shooter and bringing it into a shooter is about translating the feelings, it’s not about actual specific mechanical translation. The feelings that matter from cooperative gameplay are those around other people making things easier – it’s about being able to see the impact everyone has on the success and failure of the group. There are moments of accountability, moments of responsibility – personal or group-wide responsibility.”

    Later in the interview, the question is asked about what Bungie is making different with this game. According to Luke, versatility and replayability seem to be the driving force for the team at Bungie.

    It’s just a big gameplay demo. We’re talking about how the game has activities for whatever mood you’re in: activities where you play solo, co-op or competitively. We’re also showing things like the new PvP format, which is 4v4 everywhere instead of 6v6 or 3v3. We’ve done this for a bunch of reasons – to improve readability while you’re playing in PvP and to make it both more competitive and also more interesting for players to get into.

    This article comes from http://www.itemrock.com/.

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